Tuesday Mixed Competitive League - Rules 2018/19

    GENERAL INFO | RULES | HISTORY
    Section Coordinator: Alex Pokras, This email address is being protected from spambots. You need JavaScript enabled to view it.
    NOTE: We only introduced Open teams into the league in 2019/20 season and the rules below are not yet updated for the combined Mixed/Open teams league. We'll do it shortly after the season starts. One important thing is that in orderto compete for the Club's Mixed Championship Mixed teams will need to maintain their compliance with the rules of the Mixed curling for the entire season until they're eliminated from the playoffs.

    Teams & Spares

    1. Each team shall have 2 male and 2 female players and the male and female players shall play alternate positions in the team’s delivery rotation. Sweepers of the final 2 stones of the end shall be of opposite gender and the skip and acting vice-skip shall also be of opposite gender.

      1. Teams may play with 3 players (2 of one gender, 1 of the other) in which case the lead and second each throw 3 rocks and the skip throws 2 (3-3-2). The last 5 rocks of the end must be thrown by 2 players of different gender.

        1. Valid throwing order with 2 men and 1 woman:
          1. Man-Woman-Man
          2. Man-Man-Woman
        2. Valid throwing order with 2 women and 1 man:
          1. Woman-Man-Woman
          2. Woman-Woman-Man
      2. In accordance with the normal rules of curling, a fourth player may join any end in progress provided they are able to throw at least one rock in any position. For example, if the first player has thrown three rocks and the missing person arrives, they can come in and throw the 4th rock, or the 6th rock. In the next end, the team can reset itself to its desired throwing order.

    2. Where during a game a player is unable to continue, the team may:

      1. Use a spare of the same gender as the missing player

        1. Example: ask someone in the lounge who’s waiting to play the next draw.

      2. Finish the game with the 3 remaining players with the following restrictions:

        1. Complete the current end with the same delivery rotation. If the player left in the middle of an end prior to throwing both their stones, the missing player's stones shall be played by the remaining player of the same gender to complete that end.

        2. Starting in the next full end:

          1. the missing player's stones shall continue to be played by the remaining player of the same gender; or

          2. the delivery rotation switches to 3-3-2 (see 2.a).

    3. Any member can spare and play any position (gender rules must be followed). If necessary, teams can get 4 spares to avoid a default.

    4. 5-rock free guard zone is in effect.

    Schedule

    1. Game times: Tuesday nights at 6:55 pm & 9:00 pm

      1. For the early draw, be on the ice at 6:50 pm for handshakes, the coin toss and practice slides. The first rock should be thrown by 6:55 pm. Start the game on time, even if only 3 players are ready.

      2. Both the early draw and late draw have an end of game bell. When the bell rings, finish the end currently in play and one more. An end is considered started once the final rock of the previous end comes to rest.

        • Early draw bell time: 8:30 pm
        • Late draw bell time: 10:50 pm
    2. Starting a game late (from CCA rules). If a team does not commence play at the designated time (early draw: 6:55 pm; late draw: 9:00 pm or when ice is ready, whichever is later):

      1. If the delay of the start of play is 1-15 minutes, then the non-offending team receives one point (so 1-0 score) and will have last stone in the first end of actual play. One end is considered completed.

      2. If the delay of the start of play is 15-30 minutes, then the non-offending team receives one additional point (so 2-0 score) and will have last stone in the first end of actual play. Two ends are considered completed.

      3. If play has not started after 30 minutes, then the non-offending team is declared winner by forfeit. The winning team is awarded all 6 ends for scoring purposes.

    1. 16 teams divided into 2 divisions.

    2. The season is divided into 3 draws followed by playoffs.

    3. Usually, a draw is 7 weeks long, with each team playing a 7-game round robin within the division.

    Standings

    1. All games are 8 ends. If tied after 8 ends:

      1. Regular season games: end in a tie

      2. Playoff games (except Finals): draw to the button with sweeping

      3. Consolation & Championship Final games: full extra end toward the glass

    2. Record W/L/T.

    3. Points are awarded based on the division as follows:

      1. Win = 10 pts; Loss = 5 pts; Tie = 7.5 pts

      2. Win = 8 pts; Loss = 4 pts; Tie = 6 pts

    4. After each draw, the top 3 teams in each division will move up to the next higher division and the bottom 3 teams will move down. Seeding order:

      1. Points

      2. Two teams tied: Head-to-head record

      3. Three teams tied: Head-to-head record between tied teams

      4. Coin toss

    5. The Al Poole Memorial Trophy for the Mixed Club Champions will be awarded to the team winning the Main Event Playoff!

    Fees & Prize Money

    1. Fee is $100/team. To be paid to Michael Keon by cash or email money transfer.

    2. Prize money will be awarded for the overall points, draw winners and the playoffs. See the budget for dollar amounts.

    Snacks

    1. We have post-game snacks every week.

    2. Each team is responsible for 1 week. A sign up sheet is posted at the club.

    3. Teams should purchase snacks and prepare them following both the early and late draw.

    4. Teams are responsible to cleaning up both the kitchen and the tables (or arranging for clean up).


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